вторник, 10 июля 2018 г.

Everyone loves Scrabble, but not everyone knows how to play the game properly. Yes, there is a set up rules that come with each game, but who actually wants to read them? Isn't it better to learn from a more visual approach? This video will teach you the basics of gameplay.
In Scrabble, players earn points by constructing words with letter tiles and placing them on a grid. Each letter has a different point value, there are 100 letter tiles, and only one letter tile can fit in a grid space.


Draw seven letter tiles:
Have each player remove one tile out of the tile bag. The player that gets the letter closest to the letter "A" goes first. Each player then draws seven tiles from the tile bag.
Score each word:
Tally each word score by adding point values for each letter in the word. Point values range from 0 points for a blank tile to 10 points for the letters "Q" and "Z." Use a paper and a pen to keep track of the word scores for each player.
Continue play:
Continue playing in a counterclockwise direction around the board. During each turn, a player can decide to place a word on the board, exchange tiles, or pass.


Choose new tiles:
After placing a word on the board, draw an equal number of new tiles from the tile bag so that each player always has seven tiles.
Keep going:
All letters played must touch at least one letter that is already on the board to form at least one complete word. When one player has used all of their tiles or no one can make any more words, the game ends.
Challenge words:
Consult a dictionary when challenging. If the word isn't in the dictionary, the player loses their turn. If the word is allowed, the challenger loses their turn.


Calculate the scores:
Calculate each player's final score by adding up the points from all of their word scores. Then, subtract the sum of their unplayed letters. If one player has used up all of their letters, add the sum of everyone else's unplayed letters to their score. The player with the highest score wins.
Also, you can always use online scrabble solver

вторник, 3 июля 2018 г.

Many word games—Scrabble, Words with Friends, Scribbage, Quiddler, and more—involve anagrams, or unscrambling letters to make a word. This month, we’re going to take a look at how to do that unscrambling.
Find out more information about solving anagrams here anagramsolver.pro
Here is the first anagram for you to solve: naitp.
You could solve this with a brute force method, like a computer would. With seven letters, there are 5 x 4 x 3 x 2 x 1, or 120, possibilities. You could work through all of them and look them up in the OED or in your own mental lexicon to find the ones that are legitimate words. At about a minute for each combination, that would take about two hours, not an efficient pace for people. We humans have to try other methods and here are some strategies.
1. Look for likely combinations of consonants
You can start with consonant patterns. Look at naitp, ignoring vowels at first. Instead of 120 combinations, there are just six: ntp, tnp, pnt, ptn, tpn, npt. Then you can expand those to 12 possibilities by adding the vowel sequences a-i and i-a between the three consonants. You’ll find the word patin that way.



You’ll also want to consider possibilities where the consonants cluster together. Here you can eliminate the initial combinations nt, tn, pn (which only occurs in long borrowed words like pneumonia and pneumatic), pt (which is limited to things like pterodactyl), tp, and np. Next think about combinations that might occur at the end of a word or syllable. You can eliminate tn, pn, tp, and np. Which leaves p—nt and n—pt. Trying the vowel combinations ai and ia between the dashes, you’ll quickly find paint. And when you try the vowels and a at the beginning and end of each combo, you also get pinta and inapt.
2. When possible, start with suffixes
English makes word forms by adding endings. Some of these show grammatical distinctions of number, tense, aspect, comparison, and so on: The letters si, n, g, e, and r play a special role in building words: happy + er yields happier, write+ing+s gives writings, awake + en makes awaken, cook + ed is cooked. Inflection aside, new words are also formed by endings that shift the part of speech of a word: –y, -al, –ness, -th, -ity, -ish, -ly,-ion, -ian, –y, -ify, -ist, -ism, -able and –ible, -ance and –ence, -er and –re, -ize and -ise.
Why do suffixes help? Well, consider the anagram gineald. With 7 letters, there are 5040 possibilities, which will take far longer by brute force than the 2 hours needed for naitp. But if you recognize the ginof gineald as the ending –ing, you are left with eald, which gives you just 4 x 3 x 2 x 1= 24 choices, a manageable number to work out. You should quickly find the words leading and dealing.
3. Don’t forget prefixes



Some English prefixes involve the same letters as suffixes: –ed and de-, -er and re-, -en and en-. So, you can often find another anagram by flipping these endings to the front of the word: naitpre will yield both painter and repaint. English has dozens of other common prefixes that are worth getting to know—from a- (a+moral), bi- (bi+monthly) and con- (con+front) to di-, ex-, in-, mis-, per-, pre-, pro- re-, tri-, un-, and more. You can do the same reverse engineering with prefixes as with suffixes or you can recheck for prefixes after you’ve partially solved the anagram. Thus, looking at all of the possible prefixes in naitpre/painter/repaint will cause you to check in-, pre-, per-, and tri- and will soon lead you to the additional word pertain.
Try this one: roosnie. It’s got a lot of vowels and plenty of room for suffixes. The oomight suggest the word soon but quickly you run out of options for the rest: soon+ier, soon+eri, soon+ire, soon+rie. Instead focus on the possible endings –s,- en, -ens, -es, -ies, -er, -ier,-ion, -ions. Working back from the longest ending first, you might try –ionswith various combinations of e, o, and r: eor+ions- reo+ions, oer+ions, roe+ions, ero+ions, and ore+ions. No luck. But if you try the next longest ending, –ion and shift the s to the root you get to the word erosion.
Here is one more example: When you have a lot of consonants and few vowels, it pays to start with familiar consonant combinations. Suppose you have the letters: etstlah. Working first with the likeliest consonant clusters gives you st-, -th, -st, -lth, and before long to the word stealth.
Now you give it a try. Here are four string of letters: sretkirc, blissope, creegin, and scedrin. You should be able to find the anagrams for each of them (the last one has three possibilities). The answers are below.